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More information regarding this release can be found in the iCube’s forums on the official 1.5x release thread. There is also a Multiscatter for Maya plugin offered by iCube as well. In addition to these render engines, the Multiscatter plugin also offers API support for custom integration into other software. While popularized for its use with Chaos Group’s V-Ray rendering engine, the iCube R&D Group’s Multiscatter plugin now accommodates use with the following rendering engines: Multiscatter is a popular plug-in for 3DS Max and works with the V-Ray rendering system to help create complex systems such as grasses, cities, and can handle millions of unique instances. MultiScatter is a plug-in for Autodesk 3ds Max, based on VRayScatter technology it is designed to work not only with V-Ray but also with Mental Ray, Corona. The new 1.5 release supports the following versions of V-Ray: Multiscatter’s core functionality is built around its support for V-Ray. The new Multiscatter 1.5 release supports
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The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max. One of the most-highly sought-support for V-Ray light scattering-will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. This much-anticipated new release offers support for several features in strong demand by users. MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK) MultiScatter allows rendering engines to generate huge amount of objects in array.
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